This book contains the research on modeling bodies, cloth and character based adaptation performe...
This book contains the invited papers and a selection of research papers submitted to Computer An...
3D Multiscale Physiological Human aims to promote scientific exchange by bringing together overvi...
In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, ...
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer ...
This book contains several invited papers and a selection of research papers submitted to Compute...
The CAPTECH'98 workshop took place at the University of Geneva on November 26-27, 1998, sponsored...
Selected topics and papers from the first international workshop on computer animation, held in G...
This book presents the making of computer-generated films using three-dimensional synthetic actor...
This volume on virtual and augmented reality (VR AR) and gamification for cultural heritage offer...
This book constitutes the refereed proceedings of the 36th Computer Graphics International Confer...
Computer Animation '90, the second international workshop on computer animation, was held in Gene...
Computer Science Workbench is a monograph series which will provide you with an in-depth working ...
This book constitutes the refereed proceedings of the 37th Computer Graphics International Confer...
This book constitutes the refereed proceedings of the 16th International Conference on Virtual Re...
The 20 research papers in this volume demonstrate novel models and concepts in animation and grap...
This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact w...
This book is a collection of keynote lectures from international experts presented at Internation...
Information Technology is having an increasing influence on medicine. This can be readily observe...
The LNCS journal Transactions on Computational Science reflects recent developments in the field ...
Research into the 3D Physiological Human is a very active field focusing on the creation of patie...
Research, development, and applications in computer graphics have dramatically expanded in recent...
3D Multiscale Physiological Human aims to promote scientific exchange by bringing together overvi...
This book constitutes the refereed proceedings of the 5th International Conference on Digital Her...
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Gra...
Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techn...
Thisbook presentsrecentadvancesinthedomainofthe3Dphysiologicalhuman that werepresentedlastDecembe...
This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact w...
In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, ...
This book constitutes the thoroughly refereed post-conference proceedings of the Third Internatio...
This book contains invited papers and a selection of research papers submitted to Computer Animat...
This book is a collection of keynote lectures from international experts presented at Internation...
Research into the 3D Physiological Human is a very active field focusing on the creation of patie...
Deformable avatars are virtual humans that deform themselves during motion. This implies facial d...
In this book, we investigate the problem of simulating clothes and clothing. A range of topics ar...
This book contains the research on modeling bodies, cloth and character based adaptation performe...
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots ...
This volume on virtual and augmented reality (VR AR) and gamification for cultural heritage offer...
This book constitutes thoroughly revised and selected papers from the 11 sup thsupInternational J...
This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleven...
This book constitutes the revised selected papers of the 33rd International Conference on Compute...
This book constitutes the refereed proceedings of the 38th Computer Graphics International Confer...
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots ...
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This book constitutes the refereed proceedings of the 39th Computer Graphics International Confer...
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40 sup thsupComputer Gra...
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40 sup thsupComputer Gra...
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40 sup thsupComputer Gra...
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40 sup thsupComputer Gra...