Welcome to the proceedings of ICEC 2006 Firstly, we are pleased with the solid work of all the au...
The advancement of information and communication technologies (ICT) has enabled broad use of ICT ...
This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium ...
This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium ...
Unser bisheriger Preis:ORGPRICE: 57,50 €
This book constitutes late breaking papers from the 22nd International Conference on Human-Comput...
This book constitutes the refereed proceedings of the 6th International Conference on Entertainme...
This book constitutes the refereed proceedings of the First International Conference on Culture a...
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International...
The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International...
This book constitutes late breaking papers from the 23rd International Conference on Human-Comput...
This book constitutes the refereed proceedings of the 10 sup thsupInternational Conference on Cul...
This proceedings LNCS 13516 constitutes the refereed proceedings of the 24 sup thsupInternational...
This book constitutes the refereed proceedings of the 11 sup thsup International Conference on C...
This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conf...
This book constitutes the refereed proceedings of the 12th International Conference on Culture an...
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This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Confe...
This book constitutes the refereed proceedings of the 13th International Conference on Culture an...
This book constitutes the refereed proceedings of the 13th International Conference on Culture an...
The topics treated in this handbook cover all areas of games and entertainment technologies, such...
Unser bisheriger Preis:ORGPRICE: 1.069,99 €
The topics treated in this handbook cover all areas of games and entertainment technologies, such...