The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the ...
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you s...
The world of video games has long revolved around a subset of its player base: straight, white ma...
In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the...
'Beginning with the structural features of design and play, this book explores video games as bot...
This book examines the effects of the Vietnam War on the American myth of the frontier, exploring...
More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros....
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help playe...
Video games are a complex, compelling medium in which established art forms intersect with techno...
Since the emergence of digital game studies, a number of debates have engaged scholars. The debat...
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls fra...
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors b...
In an era of reboots, restarts and retreads, J.J. Abrams' Star Trek trilogy--featuring new, prequ...
Call of Duty is one of the most culturally significant video game franchises of the 21st century....
Fantasy and science fiction began in print, and from the first films to the latest blockbusters, ...
Historian Johan Huizinga once described game playing as the motor of humanity's cultural developm...
In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the...
Over the years, board games have evolved to include relatable characters, vivid settings and comp...
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, ...
In the past, the examination of myth has traditionally been the study of the 'Primitive' or the '...
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but stead...
A lot of work has been done talking about what masculinity is and what it does within video games...
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty:...
What is a videogame? What makes a videogame 'good'? If a game is supposed to be fun, can it be fu...
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intens...
Since its debut in 1993, Magic: The Gathering has grown to be an influential collectible card gam...
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly,...
'Increasingly, digital games center their narratives during or immediately after the apocalypse. ...
'When viewed through the context of an interactive play, a video game player fulfills the roles o...