How to make AI capable of general intelligence, and what such technology would mean for society.A...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games,...
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, a...
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the princi...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games,...
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques ca...
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and ...
Research on general video game playing aims at designing agents or content generators that can pe...
This book covers artificial intelligence methods applied to games, both in research and game deve...
A new vision of the future of games and game design, enabled by AI.
This book constitutes the refereed proceedings of the International Conference on the Application...
Unser bisheriger Preis:ORGPRICE: 85,59 €
This book constitutes the refereed proceedings of the International Conference on the Application...
Unser bisheriger Preis:ORGPRICE: 74,89 €
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques ca...